SWGEmu - Village Phase Calendar

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Awakening
Europe/ZurichNow: 04.12.2024, 17:02 PM America/New_YorkNow: 04.12.2024, 11:02 AM America/Los_AngelesNow: 04.12.2024, 08:02 AM Australia/SydneyNow: 05.12.2024, 03:02 AM
Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Accuracy Aurilian Banner
Enhanced Ranged Accuracy +12
  • 10 Patrols for the unlock, each patrols consists of 8 waypoints.
  • Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less.
  • 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)
Crafting Mastery Quharek (5373, -4181) Assembly Aurilian Sculptutre 4/4
Force Assembly +20

Goto the sensor array (/way 5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (/way 5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: Line up the horizontal holes with the vertical line
    • 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper
  • Signal Amplifier: Match the two graphs
    • 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
  • Gyroscopic Receiver: Match the two patterns
    • 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
  • Configuration Processor: Match the patterns (pressing one button will affect the other two)
    • 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Enhanced Reflexes Whip (5283, -4226) Survival Aurilian Sculpture 3/4
Camping +5
Creature Knowledge +5
Mask Scent +5
Trapping +5
Creature Harvesting +5
Foraging +5
Terrain Negotiation +5

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager".

He will follow you (you must take him the entire way back to the base or you will fail the rescue).

5 rescues must be completed in total

Heightened Senses Silvarra (5391, -4075) Persuasion +5 CM Exp Necklace, Special Plant
Persuasion +20

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0-8% experimentation
  • vomiting = 8-16% experimentation
  • open sores == 17-25% experimentation
  • puss filled lesions = 25-33% experimentation
  • erratic heart rate = 33-41% experimentation
  • respiratory failure = 42-50% experimentation
  • lost vision = 50-58% experimentation
  • partial paralysis = 58-66% experimentation
  • violent spasms = 67-75% experimentation
  • bloody cough = 75-83% experimentation
  • swelling = 83-91% experimentation
  • internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Waypoint Unlock Tree Reward
Combat Prowess Dageerin (5238, -4189) Melee Speed Melee PowerUp with +30% Speed and 500 uses
Enhanced Melee Speed +12

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

This powerup CANNOT be applied to LightSabers.

Crafting Mastery Quharek (5373, -4181) Technique LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Crafting Technique +4

Note this quest is capped, only the first X people may take the quest

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC (Located at (5193, -4196)). This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret[Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Enhanced Reflexes Whip (5283, -4226) Vehicular Control Focus Crystal, +2k health 2hrs once per 3 days (Does not stack with Health Buffs)
Force Vehicular Acceleration +3
Force Vehicular Control +20
  1. You will be given a WP on Endor
  2. When you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards
  3. When you get near to the camp the supplies will appear in your inventory with a system message
  4. Return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp)
  5. Repeat five times

If you're having problems, make sure you're at the right camp (sometimes they spawn quite close to one another). Some additional information from Jagger, missions are ~3k away from the starport, 7 sith at each (2 thugs, 5 pirates).
It has also been suggested that you can just drive up to your camp and yoink the crate without fighting the Sith.

If you have problems with your mission you can now reset the mission with Whip.

Heightened Senses Eozlin (5200, -4141) Survey Some resources and An Inorganic Survey Tool (Chemical, Gas, Mineral, Water)
Surveying +20

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Melee Accuracy Named Jedi Colour Crystal (If grouped you also get: Power Crystal, +900 mind 1.5hrs once per 4 days)
Enhanced Melee Accuracy +12

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him)

You can do this mission with another player in order to get the bonus reward (Power Crystal), The Captian will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

The Base WP's are the same locations on every server, but which base is which is server dependent. Check out this for your server specifics. The following is a list of Base WPs. :

The following are confirmed by at least 2 people:

  • /way -2932, 738
  • /way -1977, 2234
  • /way -1680, 1703
  • /way 4027, -1402
  • /way -1721, -4684
  • /way 1311, 1219
  • /way -1000, 2300
  • /way -410, 2506
  • /way 5315, -1145
  • /way 2960, 45
  • /way -1092, 2343
  • /way -390, -1966
  • /way -1017, -2873

The following are confirmed by only 1 person:

  • /way 700, 750
  • /way 3053, 37
  • /way 3076, 2174
  • /way -1000, 2300
  • /way 1073, 1860
Crafting Mastery Quharek (5373, -4181) Experimentation LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Force Experimentation +20
Note this quest is capped, only the first X people may take the quest

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). We believe that rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields:1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer[Note, this item is uncraftable]
Enhanced Reflexes Dageerin (5238, -4189) Ranged Defense 5 Use +10 to Ranged Defense item
Ranged Defense +20

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

Heightened Senses Eozlin (5200, -4141) Luck Inorganic Survey Tool (Same as Phase 2)
Luck +4

Find 50%+ concentrations of different resources (Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel, Copper). All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey.

Phase 4
02.12.2024, 16:00 PM 02.12.2024, 10:00 AM 02.12.2024, 07:00 AM 03.12.2024, 02:00 AM
0d 22h 57m 28s left Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Speed Aurilian Sculpture 1/4
Enhanced Ranged Speed +12

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Crafting Mastery Chief Engineer of Aurilia (5390, -4122) Repair Aurilian Sculpture 2/4
Force Repair Bonus +20
  1. Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.
  2. Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.
  3. Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.
  4. Use your tracking device to locate the satellite, retrieve the computer core
  5. Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).
  6. Return the completed configured core back to "Chief Engineer" [Name keeps changing]
Enhanced Reflexes Capt Sarguillo (5313, -4161) Melee Defense None
Melee Defense +20

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Heightened Senses Silvarra (5391, -4075) Healing Bacta Tank
Injury Treatment Speed +5
Wound Healing (Dancing) +5
Wound Healing (Music) +5

You must heal 50 other players during the Sith attacks (there are raids once every 2 hours), you can only get credit for a heal once per person, and you must be grouped with them, however to get credit the player you heal has to be in combat with a Sith Outlaw/Pirate (See the CP mission this phase). [Heal an additional 50 for the reward]

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Accuracy Aurilian Banner
Enhanced Ranged Accuracy +12
  • 10 Patrols for the unlock, each patrols consists of 8 waypoints.
  • Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less.
  • 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)
Crafting Mastery Quharek (5373, -4181) Assembly Aurilian Sculptutre 4/4
Force Assembly +20

Goto the sensor array (/way 5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (/way 5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: Line up the horizontal holes with the vertical line
    • 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper
  • Signal Amplifier: Match the two graphs
    • 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
  • Gyroscopic Receiver: Match the two patterns
    • 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
  • Configuration Processor: Match the patterns (pressing one button will affect the other two)
    • 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Enhanced Reflexes Whip (5283, -4226) Survival Aurilian Sculpture 3/4
Camping +5
Creature Knowledge +5
Mask Scent +5
Trapping +5
Creature Harvesting +5
Foraging +5
Terrain Negotiation +5

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager".

He will follow you (you must take him the entire way back to the base or you will fail the rescue).

5 rescues must be completed in total

Heightened Senses Silvarra (5391, -4075) Persuasion +5 CM Exp Necklace, Special Plant
Persuasion +20

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0-8% experimentation
  • vomiting = 8-16% experimentation
  • open sores == 17-25% experimentation
  • puss filled lesions = 25-33% experimentation
  • erratic heart rate = 33-41% experimentation
  • respiratory failure = 42-50% experimentation
  • lost vision = 50-58% experimentation
  • partial paralysis = 58-66% experimentation
  • violent spasms = 67-75% experimentation
  • bloody cough = 75-83% experimentation
  • swelling = 83-91% experimentation
  • internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Waypoint Unlock Tree Reward
Combat Prowess Dageerin (5238, -4189) Melee Speed Melee PowerUp with +30% Speed and 500 uses
Enhanced Melee Speed +12

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

This powerup CANNOT be applied to LightSabers.

Crafting Mastery Quharek (5373, -4181) Technique LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Crafting Technique +4

Note this quest is capped, only the first X people may take the quest

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC (Located at (5193, -4196)). This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret[Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Enhanced Reflexes Whip (5283, -4226) Vehicular Control Focus Crystal, +2k health 2hrs once per 3 days (Does not stack with Health Buffs)
Force Vehicular Acceleration +3
Force Vehicular Control +20
  1. You will be given a WP on Endor
  2. When you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards
  3. When you get near to the camp the supplies will appear in your inventory with a system message
  4. Return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp)
  5. Repeat five times

If you're having problems, make sure you're at the right camp (sometimes they spawn quite close to one another). Some additional information from Jagger, missions are ~3k away from the starport, 7 sith at each (2 thugs, 5 pirates).
It has also been suggested that you can just drive up to your camp and yoink the crate without fighting the Sith.

If you have problems with your mission you can now reset the mission with Whip.

Heightened Senses Eozlin (5200, -4141) Survey Some resources and An Inorganic Survey Tool (Chemical, Gas, Mineral, Water)
Surveying +20

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Melee Accuracy Named Jedi Colour Crystal (If grouped you also get: Power Crystal, +900 mind 1.5hrs once per 4 days)
Enhanced Melee Accuracy +12

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him)

You can do this mission with another player in order to get the bonus reward (Power Crystal), The Captian will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

The Base WP's are the same locations on every server, but which base is which is server dependent. Check out this for your server specifics. The following is a list of Base WPs. :

The following are confirmed by at least 2 people:

  • /way -2932, 738
  • /way -1977, 2234
  • /way -1680, 1703
  • /way 4027, -1402
  • /way -1721, -4684
  • /way 1311, 1219
  • /way -1000, 2300
  • /way -410, 2506
  • /way 5315, -1145
  • /way 2960, 45
  • /way -1092, 2343
  • /way -390, -1966
  • /way -1017, -2873

The following are confirmed by only 1 person:

  • /way 700, 750
  • /way 3053, 37
  • /way 3076, 2174
  • /way -1000, 2300
  • /way 1073, 1860
Crafting Mastery Quharek (5373, -4181) Experimentation LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Force Experimentation +20
Note this quest is capped, only the first X people may take the quest

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). We believe that rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields:1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer[Note, this item is uncraftable]
Enhanced Reflexes Dageerin (5238, -4189) Ranged Defense 5 Use +10 to Ranged Defense item
Ranged Defense +20

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

Heightened Senses Eozlin (5200, -4141) Luck Inorganic Survey Tool (Same as Phase 2)
Luck +4

Find 50%+ concentrations of different resources (Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel, Copper). All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Speed Aurilian Sculpture 1/4
Enhanced Ranged Speed +12

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Crafting Mastery Chief Engineer of Aurilia (5390, -4122) Repair Aurilian Sculpture 2/4
Force Repair Bonus +20
  1. Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.
  2. Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.
  3. Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.
  4. Use your tracking device to locate the satellite, retrieve the computer core
  5. Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).
  6. Return the completed configured core back to "Chief Engineer" [Name keeps changing]
Enhanced Reflexes Capt Sarguillo (5313, -4161) Melee Defense None
Melee Defense +20

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Heightened Senses Silvarra (5391, -4075) Healing Bacta Tank
Injury Treatment Speed +5
Wound Healing (Dancing) +5
Wound Healing (Music) +5

You must heal 50 other players during the Sith attacks (there are raids once every 2 hours), you can only get credit for a heal once per person, and you must be grouped with them, however to get credit the player you heal has to be in combat with a Sith Outlaw/Pirate (See the CP mission this phase). [Heal an additional 50 for the reward]

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Accuracy Aurilian Banner
Enhanced Ranged Accuracy +12
  • 10 Patrols for the unlock, each patrols consists of 8 waypoints.
  • Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less.
  • 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)
Crafting Mastery Quharek (5373, -4181) Assembly Aurilian Sculptutre 4/4
Force Assembly +20

Goto the sensor array (/way 5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (/way 5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: Line up the horizontal holes with the vertical line
    • 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper
  • Signal Amplifier: Match the two graphs
    • 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
  • Gyroscopic Receiver: Match the two patterns
    • 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
  • Configuration Processor: Match the patterns (pressing one button will affect the other two)
    • 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Enhanced Reflexes Whip (5283, -4226) Survival Aurilian Sculpture 3/4
Camping +5
Creature Knowledge +5
Mask Scent +5
Trapping +5
Creature Harvesting +5
Foraging +5
Terrain Negotiation +5

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager".

He will follow you (you must take him the entire way back to the base or you will fail the rescue).

5 rescues must be completed in total

Heightened Senses Silvarra (5391, -4075) Persuasion +5 CM Exp Necklace, Special Plant
Persuasion +20

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0-8% experimentation
  • vomiting = 8-16% experimentation
  • open sores == 17-25% experimentation
  • puss filled lesions = 25-33% experimentation
  • erratic heart rate = 33-41% experimentation
  • respiratory failure = 42-50% experimentation
  • lost vision = 50-58% experimentation
  • partial paralysis = 58-66% experimentation
  • violent spasms = 67-75% experimentation
  • bloody cough = 75-83% experimentation
  • swelling = 83-91% experimentation
  • internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Waypoint Unlock Tree Reward
Combat Prowess Dageerin (5238, -4189) Melee Speed Melee PowerUp with +30% Speed and 500 uses
Enhanced Melee Speed +12

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

This powerup CANNOT be applied to LightSabers.

Crafting Mastery Quharek (5373, -4181) Technique LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Crafting Technique +4

Note this quest is capped, only the first X people may take the quest

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC (Located at (5193, -4196)). This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret[Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Enhanced Reflexes Whip (5283, -4226) Vehicular Control Focus Crystal, +2k health 2hrs once per 3 days (Does not stack with Health Buffs)
Force Vehicular Acceleration +3
Force Vehicular Control +20
  1. You will be given a WP on Endor
  2. When you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards
  3. When you get near to the camp the supplies will appear in your inventory with a system message
  4. Return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp)
  5. Repeat five times

If you're having problems, make sure you're at the right camp (sometimes they spawn quite close to one another). Some additional information from Jagger, missions are ~3k away from the starport, 7 sith at each (2 thugs, 5 pirates).
It has also been suggested that you can just drive up to your camp and yoink the crate without fighting the Sith.

If you have problems with your mission you can now reset the mission with Whip.

Heightened Senses Eozlin (5200, -4141) Survey Some resources and An Inorganic Survey Tool (Chemical, Gas, Mineral, Water)
Surveying +20

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Melee Accuracy Named Jedi Colour Crystal (If grouped you also get: Power Crystal, +900 mind 1.5hrs once per 4 days)
Enhanced Melee Accuracy +12

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him)

You can do this mission with another player in order to get the bonus reward (Power Crystal), The Captian will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

The Base WP's are the same locations on every server, but which base is which is server dependent. Check out this for your server specifics. The following is a list of Base WPs. :

The following are confirmed by at least 2 people:

  • /way -2932, 738
  • /way -1977, 2234
  • /way -1680, 1703
  • /way 4027, -1402
  • /way -1721, -4684
  • /way 1311, 1219
  • /way -1000, 2300
  • /way -410, 2506
  • /way 5315, -1145
  • /way 2960, 45
  • /way -1092, 2343
  • /way -390, -1966
  • /way -1017, -2873

The following are confirmed by only 1 person:

  • /way 700, 750
  • /way 3053, 37
  • /way 3076, 2174
  • /way -1000, 2300
  • /way 1073, 1860
Crafting Mastery Quharek (5373, -4181) Experimentation LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Force Experimentation +20
Note this quest is capped, only the first X people may take the quest

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). We believe that rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields:1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer[Note, this item is uncraftable]
Enhanced Reflexes Dageerin (5238, -4189) Ranged Defense 5 Use +10 to Ranged Defense item
Ranged Defense +20

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

Heightened Senses Eozlin (5200, -4141) Luck Inorganic Survey Tool (Same as Phase 2)
Luck +4

Find 50%+ concentrations of different resources (Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel, Copper). All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Speed Aurilian Sculpture 1/4
Enhanced Ranged Speed +12

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Crafting Mastery Chief Engineer of Aurilia (5390, -4122) Repair Aurilian Sculpture 2/4
Force Repair Bonus +20
  1. Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.
  2. Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.
  3. Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.
  4. Use your tracking device to locate the satellite, retrieve the computer core
  5. Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).
  6. Return the completed configured core back to "Chief Engineer" [Name keeps changing]
Enhanced Reflexes Capt Sarguillo (5313, -4161) Melee Defense None
Melee Defense +20

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Heightened Senses Silvarra (5391, -4075) Healing Bacta Tank
Injury Treatment Speed +5
Wound Healing (Dancing) +5
Wound Healing (Music) +5

You must heal 50 other players during the Sith attacks (there are raids once every 2 hours), you can only get credit for a heal once per person, and you must be grouped with them, however to get credit the player you heal has to be in combat with a Sith Outlaw/Pirate (See the CP mission this phase). [Heal an additional 50 for the reward]

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Accuracy Aurilian Banner
Enhanced Ranged Accuracy +12
  • 10 Patrols for the unlock, each patrols consists of 8 waypoints.
  • Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less.
  • 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)
Crafting Mastery Quharek (5373, -4181) Assembly Aurilian Sculptutre 4/4
Force Assembly +20

Goto the sensor array (/way 5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (/way 5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: Line up the horizontal holes with the vertical line
    • 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper
  • Signal Amplifier: Match the two graphs
    • 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
  • Gyroscopic Receiver: Match the two patterns
    • 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
  • Configuration Processor: Match the patterns (pressing one button will affect the other two)
    • 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Enhanced Reflexes Whip (5283, -4226) Survival Aurilian Sculpture 3/4
Camping +5
Creature Knowledge +5
Mask Scent +5
Trapping +5
Creature Harvesting +5
Foraging +5
Terrain Negotiation +5

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager".

He will follow you (you must take him the entire way back to the base or you will fail the rescue).

5 rescues must be completed in total

Heightened Senses Silvarra (5391, -4075) Persuasion +5 CM Exp Necklace, Special Plant
Persuasion +20

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0-8% experimentation
  • vomiting = 8-16% experimentation
  • open sores == 17-25% experimentation
  • puss filled lesions = 25-33% experimentation
  • erratic heart rate = 33-41% experimentation
  • respiratory failure = 42-50% experimentation
  • lost vision = 50-58% experimentation
  • partial paralysis = 58-66% experimentation
  • violent spasms = 67-75% experimentation
  • bloody cough = 75-83% experimentation
  • swelling = 83-91% experimentation
  • internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Waypoint Unlock Tree Reward
Combat Prowess Dageerin (5238, -4189) Melee Speed Melee PowerUp with +30% Speed and 500 uses
Enhanced Melee Speed +12

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

This powerup CANNOT be applied to LightSabers.

Crafting Mastery Quharek (5373, -4181) Technique LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Crafting Technique +4

Note this quest is capped, only the first X people may take the quest

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC (Located at (5193, -4196)). This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret[Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Enhanced Reflexes Whip (5283, -4226) Vehicular Control Focus Crystal, +2k health 2hrs once per 3 days (Does not stack with Health Buffs)
Force Vehicular Acceleration +3
Force Vehicular Control +20
  1. You will be given a WP on Endor
  2. When you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards
  3. When you get near to the camp the supplies will appear in your inventory with a system message
  4. Return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp)
  5. Repeat five times

If you're having problems, make sure you're at the right camp (sometimes they spawn quite close to one another). Some additional information from Jagger, missions are ~3k away from the starport, 7 sith at each (2 thugs, 5 pirates).
It has also been suggested that you can just drive up to your camp and yoink the crate without fighting the Sith.

If you have problems with your mission you can now reset the mission with Whip.

Heightened Senses Eozlin (5200, -4141) Survey Some resources and An Inorganic Survey Tool (Chemical, Gas, Mineral, Water)
Surveying +20

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Melee Accuracy Named Jedi Colour Crystal (If grouped you also get: Power Crystal, +900 mind 1.5hrs once per 4 days)
Enhanced Melee Accuracy +12

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him)

You can do this mission with another player in order to get the bonus reward (Power Crystal), The Captian will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

The Base WP's are the same locations on every server, but which base is which is server dependent. Check out this for your server specifics. The following is a list of Base WPs. :

The following are confirmed by at least 2 people:

  • /way -2932, 738
  • /way -1977, 2234
  • /way -1680, 1703
  • /way 4027, -1402
  • /way -1721, -4684
  • /way 1311, 1219
  • /way -1000, 2300
  • /way -410, 2506
  • /way 5315, -1145
  • /way 2960, 45
  • /way -1092, 2343
  • /way -390, -1966
  • /way -1017, -2873

The following are confirmed by only 1 person:

  • /way 700, 750
  • /way 3053, 37
  • /way 3076, 2174
  • /way -1000, 2300
  • /way 1073, 1860
Crafting Mastery Quharek (5373, -4181) Experimentation LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Force Experimentation +20
Note this quest is capped, only the first X people may take the quest

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). We believe that rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields:1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer[Note, this item is uncraftable]
Enhanced Reflexes Dageerin (5238, -4189) Ranged Defense 5 Use +10 to Ranged Defense item
Ranged Defense +20

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

Heightened Senses Eozlin (5200, -4141) Luck Inorganic Survey Tool (Same as Phase 2)
Luck +4

Find 50%+ concentrations of different resources (Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel, Copper). All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Speed Aurilian Sculpture 1/4
Enhanced Ranged Speed +12

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Crafting Mastery Chief Engineer of Aurilia (5390, -4122) Repair Aurilian Sculpture 2/4
Force Repair Bonus +20
  1. Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.
  2. Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.
  3. Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.
  4. Use your tracking device to locate the satellite, retrieve the computer core
  5. Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).
  6. Return the completed configured core back to "Chief Engineer" [Name keeps changing]
Enhanced Reflexes Capt Sarguillo (5313, -4161) Melee Defense None
Melee Defense +20

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Heightened Senses Silvarra (5391, -4075) Healing Bacta Tank
Injury Treatment Speed +5
Wound Healing (Dancing) +5
Wound Healing (Music) +5

You must heal 50 other players during the Sith attacks (there are raids once every 2 hours), you can only get credit for a heal once per person, and you must be grouped with them, however to get credit the player you heal has to be in combat with a Sith Outlaw/Pirate (See the CP mission this phase). [Heal an additional 50 for the reward]

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Accuracy Aurilian Banner
Enhanced Ranged Accuracy +12
  • 10 Patrols for the unlock, each patrols consists of 8 waypoints.
  • Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less.
  • 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)
Crafting Mastery Quharek (5373, -4181) Assembly Aurilian Sculptutre 4/4
Force Assembly +20

Goto the sensor array (/way 5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (/way 5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: Line up the horizontal holes with the vertical line
    • 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper
  • Signal Amplifier: Match the two graphs
    • 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
  • Gyroscopic Receiver: Match the two patterns
    • 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
  • Configuration Processor: Match the patterns (pressing one button will affect the other two)
    • 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Enhanced Reflexes Whip (5283, -4226) Survival Aurilian Sculpture 3/4
Camping +5
Creature Knowledge +5
Mask Scent +5
Trapping +5
Creature Harvesting +5
Foraging +5
Terrain Negotiation +5

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager".

He will follow you (you must take him the entire way back to the base or you will fail the rescue).

5 rescues must be completed in total

Heightened Senses Silvarra (5391, -4075) Persuasion +5 CM Exp Necklace, Special Plant
Persuasion +20

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0-8% experimentation
  • vomiting = 8-16% experimentation
  • open sores == 17-25% experimentation
  • puss filled lesions = 25-33% experimentation
  • erratic heart rate = 33-41% experimentation
  • respiratory failure = 42-50% experimentation
  • lost vision = 50-58% experimentation
  • partial paralysis = 58-66% experimentation
  • violent spasms = 67-75% experimentation
  • bloody cough = 75-83% experimentation
  • swelling = 83-91% experimentation
  • internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Waypoint Unlock Tree Reward
Combat Prowess Dageerin (5238, -4189) Melee Speed Melee PowerUp with +30% Speed and 500 uses
Enhanced Melee Speed +12

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

This powerup CANNOT be applied to LightSabers.

Crafting Mastery Quharek (5373, -4181) Technique LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Crafting Technique +4

Note this quest is capped, only the first X people may take the quest

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC (Located at (5193, -4196)). This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret[Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Enhanced Reflexes Whip (5283, -4226) Vehicular Control Focus Crystal, +2k health 2hrs once per 3 days (Does not stack with Health Buffs)
Force Vehicular Acceleration +3
Force Vehicular Control +20
  1. You will be given a WP on Endor
  2. When you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards
  3. When you get near to the camp the supplies will appear in your inventory with a system message
  4. Return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp)
  5. Repeat five times

If you're having problems, make sure you're at the right camp (sometimes they spawn quite close to one another). Some additional information from Jagger, missions are ~3k away from the starport, 7 sith at each (2 thugs, 5 pirates).
It has also been suggested that you can just drive up to your camp and yoink the crate without fighting the Sith.

If you have problems with your mission you can now reset the mission with Whip.

Heightened Senses Eozlin (5200, -4141) Survey Some resources and An Inorganic Survey Tool (Chemical, Gas, Mineral, Water)
Surveying +20

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Melee Accuracy Named Jedi Colour Crystal (If grouped you also get: Power Crystal, +900 mind 1.5hrs once per 4 days)
Enhanced Melee Accuracy +12

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him)

You can do this mission with another player in order to get the bonus reward (Power Crystal), The Captian will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

The Base WP's are the same locations on every server, but which base is which is server dependent. Check out this for your server specifics. The following is a list of Base WPs. :

The following are confirmed by at least 2 people:

  • /way -2932, 738
  • /way -1977, 2234
  • /way -1680, 1703
  • /way 4027, -1402
  • /way -1721, -4684
  • /way 1311, 1219
  • /way -1000, 2300
  • /way -410, 2506
  • /way 5315, -1145
  • /way 2960, 45
  • /way -1092, 2343
  • /way -390, -1966
  • /way -1017, -2873

The following are confirmed by only 1 person:

  • /way 700, 750
  • /way 3053, 37
  • /way 3076, 2174
  • /way -1000, 2300
  • /way 1073, 1860
Crafting Mastery Quharek (5373, -4181) Experimentation LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Force Experimentation +20
Note this quest is capped, only the first X people may take the quest

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). We believe that rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields:1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer[Note, this item is uncraftable]
Enhanced Reflexes Dageerin (5238, -4189) Ranged Defense 5 Use +10 to Ranged Defense item
Ranged Defense +20

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

Heightened Senses Eozlin (5200, -4141) Luck Inorganic Survey Tool (Same as Phase 2)
Luck +4

Find 50%+ concentrations of different resources (Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel, Copper). All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey.

Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Speed Aurilian Sculpture 1/4
Enhanced Ranged Speed +12

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Crafting Mastery Chief Engineer of Aurilia (5390, -4122) Repair Aurilian Sculpture 2/4
Force Repair Bonus +20
  1. Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.
  2. Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.
  3. Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.
  4. Use your tracking device to locate the satellite, retrieve the computer core
  5. Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).
  6. Return the completed configured core back to "Chief Engineer" [Name keeps changing]
Enhanced Reflexes Capt Sarguillo (5313, -4161) Melee Defense None
Melee Defense +20

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Heightened Senses Silvarra (5391, -4075) Healing Bacta Tank
Injury Treatment Speed +5
Wound Healing (Dancing) +5
Wound Healing (Music) +5

You must heal 50 other players during the Sith attacks (there are raids once every 2 hours), you can only get credit for a heal once per person, and you must be grouped with them, however to get credit the player you heal has to be in combat with a Sith Outlaw/Pirate (See the CP mission this phase). [Heal an additional 50 for the reward]

All Phase Infos

Phase 1 Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Accuracy Aurilian Banner
Enhanced Ranged Accuracy +12
  • 10 Patrols for the unlock, each patrols consists of 8 waypoints.
  • Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less.
  • 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)
Crafting Mastery Quharek (5373, -4181) Assembly Aurilian Sculptutre 4/4
Force Assembly +20

Goto the sensor array (/way 5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (/way 5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: Line up the horizontal holes with the vertical line
    • 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper
  • Signal Amplifier: Match the two graphs
    • 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
  • Gyroscopic Receiver: Match the two patterns
    • 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
  • Configuration Processor: Match the patterns (pressing one button will affect the other two)
    • 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Enhanced Reflexes Whip (5283, -4226) Survival Aurilian Sculpture 3/4
Camping +5
Creature Knowledge +5
Mask Scent +5
Trapping +5
Creature Harvesting +5
Foraging +5
Terrain Negotiation +5

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager".

He will follow you (you must take him the entire way back to the base or you will fail the rescue).

5 rescues must be completed in total

Heightened Senses Silvarra (5391, -4075) Persuasion +5 CM Exp Necklace, Special Plant
Persuasion +20

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0-8% experimentation
  • vomiting = 8-16% experimentation
  • open sores == 17-25% experimentation
  • puss filled lesions = 25-33% experimentation
  • erratic heart rate = 33-41% experimentation
  • respiratory failure = 42-50% experimentation
  • lost vision = 50-58% experimentation
  • partial paralysis = 58-66% experimentation
  • violent spasms = 67-75% experimentation
  • bloody cough = 75-83% experimentation
  • swelling = 83-91% experimentation
  • internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Phase 2 Waypoint Unlock Tree Reward
Combat Prowess Dageerin (5238, -4189) Melee Speed Melee PowerUp with +30% Speed and 500 uses
Enhanced Melee Speed +12

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

This powerup CANNOT be applied to LightSabers.

Crafting Mastery Quharek (5373, -4181) Technique LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Crafting Technique +4

Note this quest is capped, only the first X people may take the quest

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC (Located at (5193, -4196)). This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret[Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Enhanced Reflexes Whip (5283, -4226) Vehicular Control Focus Crystal, +2k health 2hrs once per 3 days (Does not stack with Health Buffs)
Force Vehicular Acceleration +3
Force Vehicular Control +20
  1. You will be given a WP on Endor
  2. When you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards
  3. When you get near to the camp the supplies will appear in your inventory with a system message
  4. Return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp)
  5. Repeat five times

If you're having problems, make sure you're at the right camp (sometimes they spawn quite close to one another). Some additional information from Jagger, missions are ~3k away from the starport, 7 sith at each (2 thugs, 5 pirates).
It has also been suggested that you can just drive up to your camp and yoink the crate without fighting the Sith.

If you have problems with your mission you can now reset the mission with Whip.

Heightened Senses Eozlin (5200, -4141) Survey Some resources and An Inorganic Survey Tool (Chemical, Gas, Mineral, Water)
Surveying +20

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

Phase 3 Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Melee Accuracy Named Jedi Colour Crystal (If grouped you also get: Power Crystal, +900 mind 1.5hrs once per 4 days)
Enhanced Melee Accuracy +12

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him)

You can do this mission with another player in order to get the bonus reward (Power Crystal), The Captian will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

The Base WP's are the same locations on every server, but which base is which is server dependent. Check out this for your server specifics. The following is a list of Base WPs. :

The following are confirmed by at least 2 people:

  • /way -2932, 738
  • /way -1977, 2234
  • /way -1680, 1703
  • /way 4027, -1402
  • /way -1721, -4684
  • /way 1311, 1219
  • /way -1000, 2300
  • /way -410, 2506
  • /way 5315, -1145
  • /way 2960, 45
  • /way -1092, 2343
  • /way -390, -1966
  • /way -1017, -2873

The following are confirmed by only 1 person:

  • /way 700, 750
  • /way 3053, 37
  • /way 3076, 2174
  • /way -1000, 2300
  • /way 1073, 1860
Crafting Mastery Quharek (5373, -4181) Experimentation LS Crafting Tool (0.00, 5 or 20 Guaranteed Critical Assemblies)
Force Experimentation +20
Note this quest is capped, only the first X people may take the quest

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). We believe that rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields:1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer[Note, this item is uncraftable]
Enhanced Reflexes Dageerin (5238, -4189) Ranged Defense 5 Use +10 to Ranged Defense item
Ranged Defense +20

Track down and destroy 8 enemy bases (only 3 may be done per day, you must wait 24 real life hours of server up-time between your sets of 3, not just till server reset). You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission.

Heightened Senses Eozlin (5200, -4141) Luck Inorganic Survey Tool (Same as Phase 2)
Luck +4

Find 50%+ concentrations of different resources (Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel, Copper). All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey.

Phase 4 Waypoint Unlock Tree Reward
Combat Prowess Capt Sarguillo (5313, -4161) Ranged Speed Aurilian Sculpture 1/4
Enhanced Ranged Speed +12

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Crafting Mastery Chief Engineer of Aurilia (5390, -4122) Repair Aurilian Sculpture 2/4
Force Repair Bonus +20
  1. Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.
  2. Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.
  3. Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.
  4. Use your tracking device to locate the satellite, retrieve the computer core
  5. Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).
  6. Return the completed configured core back to "Chief Engineer" [Name keeps changing]
Enhanced Reflexes Capt Sarguillo (5313, -4161) Melee Defense None
Melee Defense +20

Enemies will attack the village every 2 hours, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - Ranged Speed or ER - Melee Defense , whichever you picked when starting.

Heightened Senses Silvarra (5391, -4075) Healing Bacta Tank
Injury Treatment Speed +5
Wound Healing (Dancing) +5
Wound Healing (Music) +5

You must heal 50 other players during the Sith attacks (there are raids once every 2 hours), you can only get credit for a heal once per person, and you must be grouped with them, however to get credit the player you heal has to be in combat with a Sith Outlaw/Pirate (See the CP mission this phase). [Heal an additional 50 for the reward]

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